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tileAnalog 🔗
A tileAnalog is either a tileObject or a table with one of the following forms: {[1]=x,[2]=y,[3]=z}, {[1]=x,[2]=y} (and assumes z=0), {x=x,y=y,z=z}, or {x=x, y=y} (and assumes z=0). The x,y,z values (but not keys) correspond to tile coordinates.