leaderObject 🔗
A leader object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the leader of a tribe, which is to say some characteristics of the tribe specific to the “leader”, and provides a means of interacting with it. Lua Function Reference
attack 🔗
leaderObject.attack --> integer
(get/set - ephemeral) Returns the “attack” value of the leader’s personality.
cityStyle 🔗
leaderObject.cityStyle --> integer
(get/set - ephemeral) Returns the leader’s city style.
civilize 🔗
leaderObject.civilize --> integer
(get/set - ephemeral) Returns the “civilize” value of the leader’s personality.
color 🔗
leaderObject.color --> integer
(get/set - ephemeral) Returns the leader’s color.
expand 🔗
leaderObject.expand --> integer
(get/set - ephemeral) Returns the “expand” value of the leader’s personality.
female 🔗
leaderObject.female --> boolean
(get/set) Returns whether or not the leader is female.
id 🔗
leaderObject.id --> integer
(get) Returns the id of the leader.
name 🔗
leaderObject.name --> string
(get/set) Returns the name of the leader.