gen.original 🔗

The gen.original table provides a way to refer to game objects using the names that they have in the original game. This is important, since many game mechanics depend on the specific id number of the object in question, and code is much more readable if it uses names instead of numbers.

Reference: Test of Time Advance Slot Properties Credits:

  • CyberChrist who contributed many clarifications.
  • Harlan Thompson and Leon Marrick upon whose ground breaking research this tip is founded.
  • Cam Hills who assisted in the page design.

Advances 🔗

aAdvancedFlight 🔗

gen.original.aAdvancedFlight --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aAlphabet 🔗

gen.original.aAlphabet --> techObject

Doubles the literacy demographics. This is cumulative with the effects of Writing, University, and Literacy.

aAmphibiousWarfare 🔗

gen.original.aAmphibiousWarfare --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aAstronomy 🔗

gen.original.aAstronomy --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aAtomicTheory 🔗

gen.original.aAtomicTheory --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aAutomobile 🔗

gen.original.aAutomobile --> techObject

Increases population based pollution. Automobile works with Electronics to change city pictures to the modern style (6th row in the cities.bmp file).

Automobile works with Electronics to change the look of people to the modern style (4th row in the people.bmp file).

aBanking 🔗

gen.original.aBanking --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aBridgeBuilding 🔗

gen.original.aBridgeBuilding --> techObject

Allows settlers units to construct roads (and railroads) in river squares.

aBronzeWorking 🔗

gen.original.aBronzeWorking --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aCeremonialBurial 🔗

gen.original.aCeremonialBurial --> techObject

Ceremonial Burial allows temples to make one additional person content. See also Mysticism.

aChemistry 🔗

gen.original.aChemistry --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aChivalry 🔗

gen.original.aChivalry --> techObject

Changes the types of Barbarians produced by Goody Huts. Changes the types of sea-based random Barbarians units produced.

aCodeofLaws 🔗

gen.original.aCodeofLaws --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aCodeOfLaws 🔗

gen.original.aCodeOfLaws --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aCombinedArms 🔗

gen.original.aCombinedArms --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aCombustion 🔗

gen.original.aCombustion --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aCommunism 🔗

gen.original.aCommunism --> techObject

Allows the government type of the same name. The discovery of Communism reduces the effect of Cathedrals by one.

Cities produce more partisans.

aComputers 🔗

gen.original.aComputers --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aConscription 🔗

gen.original.aConscription --> techObject

Changes the types of Barbarians produced by Goody Huts.

aConstruction 🔗

gen.original.aConstruction --> techObject

Construction allows settler units to build Fortresses.

aCorporation 🔗

gen.original.aCorporation --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aCurrency 🔗

gen.original.aCurrency --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aDemocracy 🔗

gen.original.aDemocracy --> techObject

Allows the government type of the same name. Courthouses make one content citizen happy if the nation is operating under Democracy. However, the Democracy advance is not required for this effect to take place.

aEconomics 🔗

gen.original.aEconomics --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aElectricity 🔗

gen.original.aElectricity --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aElectronics 🔗

gen.original.aElectronics --> techObject

After the discovery of Electronics an additional citizen in each city is made content by coliseums. Electronics works with Automobile to change city pictures to the modern style (6th row in the cities.bmp file).

Electronics works with Automobile to change the look of people to the modern style (4th row in the people.bmp file).

aEngineering 🔗

gen.original.aEngineering --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aEnvironmentalism 🔗

gen.original.aEnvironmentalism --> techObject

Decreases population based pollution.

aEspionage 🔗

gen.original.aEspionage --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aExplosives 🔗

gen.original.aExplosives --> techObject

Contrary to popular belief, Explosives does NOT inherently allow transformation orders or display the “New Order: Transform” message. The ability to transform is inherent to unit in the Engineer slot of the RULES.TXT file. When this unit first becomes available the message will be displayed.

aFeudalism 🔗

gen.original.aFeudalism --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aFlight 🔗

gen.original.aFlight --> techObject

Reduces by one third the amount of gold and science produced by caravan delivery. This affect is cumulative with all other modifiers.

aFundamentalism 🔗

gen.original.aFundamentalism --> techObject

Allows the government type of the same name. The Fundamentalism advance does NOT inherently allow Fanatics to be build. Only nations operating under the Fundamentalism government can build the Fanatics unit once the advance making the Fanatics available has been discovered.

Upon changing government type from Fundamentalism to any other type all cities producing Fanatics will switch to producing the unit in the Riflemen slot whether or not the nation has the prerequisite advance to build this unit.

aFusionPower 🔗

gen.original.aFusionPower --> techObject

Eliminates the threat of Nuclear Power Plant meltdown. Adds 25% to spaceship mass/thrust paradigm.

aGeneticEngineering 🔗

gen.original.aGeneticEngineering --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aGuerrillaWarfare 🔗

gen.original.aGuerrillaWarfare --> techObject

Captured cities produce partisan defenders. Changes the types of Barbarians units produced by Goody Huts.

Changes the types of land-based random Barbarians units produced.

aGunpowder 🔗

gen.original.aGunpowder --> techObject

Makes obsolete all defensive role units with a defence strength less than that of the unit in the musketeer slot of the RULES.TXT. Sells all Barracks when discovered.

Increases Barracks maintenance cost by one (cumulative with Mobile Warfare).

Changes the types of Barbarians produced by Goody Huts.

Changes the types of land-based random Barbarians units produced.

aHorsebackRiding 🔗

gen.original.aHorsebackRiding --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aIndustrialization 🔗

gen.original.aIndustrialization --> techObject

Changes city picture to industrial (5th row in cities.bmp) in any non-fantasy game. Changes the look of people to industrial (3th row in people.bmp).

Changes the types of land-based random Barbarians units produced.

Increases population based pollution.

Upon discovery the Industrialization advance oil appears as a supplied trade commodity in most cities.

aInvention 🔗

gen.original.aInvention --> techObject

Reduces by 50% the amount of gold and science produced by caravan delivery. This modifier is NOT cumulative with Navigation or the Turn 200 effect, but is cumulative with the reductions of Railroad and Flight. Free advances can no longer be gained from goody huts.

Invention works with Philosophy to change the citizen look to the Renaissance style (2nd row in the people.bmp file).

'’Non-Fan’’: Invention changes city pictures to the Renaissance style (7th row in cities.bmp file).

aIronWorking 🔗

gen.original.aIronWorking --> techObject

Changes the types of Barbarians produced by Goody Huts. Changes the types of sea-based random Barbarians units produced.

aLaborUnion 🔗

gen.original.aLaborUnion --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aLaser 🔗

gen.original.aLaser --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aLeadership 🔗

gen.original.aLeadership --> techObject

Changes the types of Barbarians produced by Goody Huts.

aLiteracy 🔗

gen.original.aLiteracy --> techObject

Doubles literacy demographics. This is cumulative with the effects of Alphabet, Writing, and University.

aMachineTools 🔗

gen.original.aMachineTools --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aMagnetism 🔗

gen.original.aMagnetism --> techObject

Changes the vessel type of sea-based random Barbarians.

aMapMaking 🔗

gen.original.aMapMaking --> techObject

Allows civilizations to exchange maps.

aMasonry 🔗

gen.original.aMasonry --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aMassProduction 🔗

gen.original.aMassProduction --> techObject

Increases population based pollution.

aMathematics 🔗

gen.original.aMathematics --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aMedicine 🔗

gen.original.aMedicine --> techObject

Decreases your people’s disease percentage by half.

aMetallurgy 🔗

gen.original.aMetallurgy --> techObject

Changes the types of Barbarians produced by Goody Huts.

aMiniaturization 🔗

gen.original.aMiniaturization --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aMobileWarfare 🔗

gen.original.aMobileWarfare --> techObject

Sells all barracks and increases barracks maintenance cost by one. Changes the types of land-based random Barbarians units produced. Ends piracy. Barbarians no longer appear by sea.

aMonarchy 🔗

gen.original.aMonarchy --> techObject

Allows the government type of the same name.

aMonotheism 🔗

gen.original.aMonotheism --> techObject

Monotheism allows Cathedrals to make three people content. Note that Cathedrals do not function without the discovery of Monotheism or Theology and Mysticism. Changes the types of Barbarians produced by Goody Huts.

aMysticism 🔗

gen.original.aMysticism --> techObject

Mysticism allows temples to make one additional person content. See also Ceremonial Burial.

aNavigation 🔗

gen.original.aNavigation --> techObject

Reduces by 50% the amount of gold and science produced by caravan delivery. This modifier is NOT cumulative with Invention or the Turn 200 effect, but is cumulative with the reductions of Railroad and Flight. Navigation reduces the chances of triremes floundering.

Changes the vessel type of sea-based random Barbarians.

aNuclearFission 🔗

gen.original.aNuclearFission --> techObject

Upon discovery the Nuclear Fission advance uranium appears as a demanded trade commodity in most cities. Uranium begins appearing as a supplied trade commodity in new founded cities.

aNuclearPower 🔗

gen.original.aNuclearPower --> techObject

Nuclear Power increases the movement allowance of ships by one.

aPhilosophy 🔗

gen.original.aPhilosophy --> techObject

The civilization that first discovers Philosophy gains a free advance. Invention works with Philosophy to change the look of people to the Renaissance style (2nd row in the people.bmp file).

aPhysics 🔗

gen.original.aPhysics --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aPlastics 🔗

gen.original.aPlastics --> techObject

Increases population based pollution.

aPlumbing 🔗

gen.original.aPlumbing --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aPolytheism 🔗

gen.original.aPolytheism --> techObject

Changes the types of Barbarians produced by Goody Huts.

aPottery 🔗

gen.original.aPottery --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aRadio 🔗

gen.original.aRadio --> techObject

Radio allows settlers and engineers to construct air bases. Makes the Airlift command appear in the Orders menu. You can conduct airlifts without the Radio advance.

The message about Airlifts and Airstrips will be displayed whenever Airports become available and NOT when Radio is invented.

aRailroad 🔗

gen.original.aRailroad --> techObject

Reduces by one third the amount of gold and science produced by caravan delivery. This affect is cumulative with all other modifiers.

Railroad allows settlers and engineers to build railroads.

All city squares are automatically upgraded to railroad.

aRecycling 🔗

gen.original.aRecycling --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aRefining 🔗

gen.original.aRefining --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aRefrigeration 🔗

gen.original.aRefrigeration --> techObject

Allows settlers and engineers to double-irrigate lands. All city squares are automatically upgraded to farmland (double-irrigation) when Refrigeration is discovered.

The benefits of double-irrigation, 50% food production bonus, will only be realized once the city has built the Supermarket improvement. Interestingly, the Refrigeration advance is not needed for this to take effect.

aRepublic 🔗

gen.original.aRepublic --> techObject

Allows the government type of the same name.

aRobotics 🔗

gen.original.aRobotics --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aRocketry 🔗

gen.original.aRocketry --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aSanitation 🔗

gen.original.aSanitation --> techObject

Decreases population based pollution.

aSeafaring 🔗

gen.original.aSeafaring --> techObject

Seafaring reduces the chances of triremes floundering.

aSpaceFlight 🔗

gen.original.aSpaceFlight --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aStealth 🔗

gen.original.aStealth --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aSteamEngine 🔗

gen.original.aSteamEngine --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aSteel 🔗

gen.original.aSteel --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aSuperconductor 🔗

gen.original.aSuperconductor --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aTactics 🔗

gen.original.aTactics --> techObject

Changes the types of sea-based random Barbarians units produced.

aTheology 🔗

gen.original.aTheology --> techObject

Theology improves the effectiveness of Cathedrals by one.

aTheoryofGravity 🔗

gen.original.aTheoryofGravity --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aTheoryOfGravity 🔗

gen.original.aTheoryOfGravity --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aTrade 🔗

gen.original.aTrade --> techObject

Enables the display of demanded trade goods of foreign cities.

aUniversity 🔗

gen.original.aUniversity --> techObject

Doubles literacy demographics. This is cumulative with the effects of Alphabet, Writing, and Literacy.

aWarriorCode 🔗

gen.original.aWarriorCode --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aWheel 🔗

gen.original.aWheel --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aWriting 🔗

gen.original.aWriting --> techObject

Doubles the literacy demographics. This is cumulative with the effects of Alphabet, University, and Literacy.

aFutureTechnology 🔗

gen.original.aFutureTechnology --> techObject

Reoccurring technology. Increases game score by five points.

aUserDefTechA 🔗

gen.original.aUserDefTechA --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aUserDefTechB 🔗

gen.original.aUserDefTechB --> techObject

'’Fantasy’’: Changes city picture to Modern (6th row in cities.bmp).

aUserDefTechC 🔗

gen.original.aUserDefTechC --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aExtraAdvance1 🔗

gen.original.aExtraAdvance1 --> techObject

'’Fantasy’’: Changes city picture to Industrial (5th row in cities.bmp).

aExtraAdvance2 🔗

gen.original.aExtraAdvance2 --> techObject

'’Fantasy’’: Changes city picture to Alternate Modern (7th row in cities.bmp).

aExtraAdvance3 🔗

gen.original.aExtraAdvance3 --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aExtraAdvance4 🔗

gen.original.aExtraAdvance4 --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aExtraAdvance5 🔗

gen.original.aExtraAdvance5 --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aExtraAdvance6 🔗

gen.original.aExtraAdvance6 --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

aExtraAdvance7 🔗

gen.original.aExtraAdvance7 --> techObject

A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

Improvements 🔗

iNothing 🔗

gen.original.iNothing --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iPalace 🔗

gen.original.iPalace --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iBarracks 🔗

gen.original.iBarracks --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iGranary 🔗

gen.original.iGranary --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iTemple 🔗

gen.original.iTemple --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iMarketPlace 🔗

gen.original.iMarketPlace --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iLibrary 🔗

gen.original.iLibrary --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iCourthouse 🔗

gen.original.iCourthouse --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iCityWalls 🔗

gen.original.iCityWalls --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iAqueduct 🔗

gen.original.iAqueduct --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iBank 🔗

gen.original.iBank --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iCathedral 🔗

gen.original.iCathedral --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iUniversity 🔗

gen.original.iUniversity --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iMassTransit 🔗

gen.original.iMassTransit --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iColosseum 🔗

gen.original.iColosseum --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iFactory 🔗

gen.original.iFactory --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iManufacturingPlant 🔗

gen.original.iManufacturingPlant --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSDIDefense 🔗

gen.original.iSDIDefense --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iRecyclingCenter 🔗

gen.original.iRecyclingCenter --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iPowerPlant 🔗

gen.original.iPowerPlant --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iHydroPlant 🔗

gen.original.iHydroPlant --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iNuclearPlant 🔗

gen.original.iNuclearPlant --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iStockExchange 🔗

gen.original.iStockExchange --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSewerSystem 🔗

gen.original.iSewerSystem --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSupermarket 🔗

gen.original.iSupermarket --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSuperhighways 🔗

gen.original.iSuperhighways --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iResearchLab 🔗

gen.original.iResearchLab --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSAMMissileBattery 🔗

gen.original.iSAMMissileBattery --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iCoastalFortress 🔗

gen.original.iCoastalFortress --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSolarPlant 🔗

gen.original.iSolarPlant --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iHarbor 🔗

gen.original.iHarbor --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iOffshorePlatform 🔗

gen.original.iOffshorePlatform --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iAirport 🔗

gen.original.iAirport --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iPoliceStation 🔗

gen.original.iPoliceStation --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iPortFacility 🔗

gen.original.iPortFacility --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iTransporter 🔗

gen.original.iTransporter --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSSStructural 🔗

gen.original.iSSStructural --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSSComponent 🔗

gen.original.iSSComponent --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iSSModule 🔗

gen.original.iSSModule --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

iCapitalization 🔗

gen.original.iCapitalization --> improvementObject

An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference

Unit Types 🔗

uSettlers 🔗

gen.original.uSettlers --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uEngineers 🔗

gen.original.uEngineers --> unitTypeObject

Engineers

uWarriors 🔗

gen.original.uWarriors --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uPhalanx 🔗

gen.original.uPhalanx --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uArchers 🔗

gen.original.uArchers --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uLegion 🔗

gen.original.uLegion --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uPikemen 🔗

gen.original.uPikemen --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uMusketeers 🔗

gen.original.uMusketeers --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uFanatics 🔗

gen.original.uFanatics --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uPartisans 🔗

gen.original.uPartisans --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uAlpineTroops 🔗

gen.original.uAlpineTroops --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uRiflemen 🔗

gen.original.uRiflemen --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uMarines 🔗

gen.original.uMarines --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uParatroopers 🔗

gen.original.uParatroopers --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uMechInf 🔗

gen.original.uMechInf --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uHorsemen 🔗

gen.original.uHorsemen --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uChariot 🔗

gen.original.uChariot --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uElephant 🔗

gen.original.uElephant --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uCrusaders 🔗

gen.original.uCrusaders --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uKnights 🔗

gen.original.uKnights --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uDragoons 🔗

gen.original.uDragoons --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uCavalry 🔗

gen.original.uCavalry --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uArmor 🔗

gen.original.uArmor --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uCatapult 🔗

gen.original.uCatapult --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uCannon 🔗

gen.original.uCannon --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uArtillery 🔗

gen.original.uArtillery --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uHowitzer 🔗

gen.original.uHowitzer --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uFighter 🔗

gen.original.uFighter --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uBomber 🔗

gen.original.uBomber --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uHelicopter 🔗

gen.original.uHelicopter --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uStlthFtr 🔗

gen.original.uStlthFtr --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uStlthBmbr 🔗

gen.original.uStlthBmbr --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uTrireme 🔗

gen.original.uTrireme --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uCaravel 🔗

gen.original.uCaravel --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uGalleon 🔗

gen.original.uGalleon --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uFrigate 🔗

gen.original.uFrigate --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uIronclad 🔗

gen.original.uIronclad --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uDestroyer 🔗

gen.original.uDestroyer --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uCruiser 🔗

gen.original.uCruiser --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uAEGISCruiser 🔗

gen.original.uAEGISCruiser --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uBattleship 🔗

gen.original.uBattleship --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uSubmarine 🔗

gen.original.uSubmarine --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uCarrier 🔗

gen.original.uCarrier --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uTransport 🔗

gen.original.uTransport --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uCruiseMsl 🔗

gen.original.uCruiseMsl --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uNuclearMsl 🔗

gen.original.uNuclearMsl --> unitTypeObject

Nuclear Msl

uDiplomat 🔗

gen.original.uDiplomat --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uSpy 🔗

gen.original.uSpy --> unitTypeObject

Spy

uCaravan 🔗

gen.original.uCaravan --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uFreight 🔗

gen.original.uFreight --> unitTypeObject

Freight

uExplorer 🔗

gen.original.uExplorer --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uExtraLand 🔗

gen.original.uExtraLand --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uExtraShip 🔗

gen.original.uExtraShip --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

uExtraAir 🔗

gen.original.uExtraAir --> unitTypeObject

A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference

Wonders 🔗

wPyramids 🔗

gen.original.wPyramids --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wHangingGardens 🔗

gen.original.wHangingGardens --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wColossus 🔗

gen.original.wColossus --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wLighthouse 🔗

gen.original.wLighthouse --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wGreatLibrary 🔗

gen.original.wGreatLibrary --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wOracle 🔗

gen.original.wOracle --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wGreatWall 🔗

gen.original.wGreatWall --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wSunTzusWarAcademy 🔗

gen.original.wSunTzusWarAcademy --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wKingRichardsCrusade 🔗

gen.original.wKingRichardsCrusade --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wMarcoPolosEmbassy 🔗

gen.original.wMarcoPolosEmbassy --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wMichelangelosChapel 🔗

gen.original.wMichelangelosChapel --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wCopernicusObservatory 🔗

gen.original.wCopernicusObservatory --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wMagellansExpedition 🔗

gen.original.wMagellansExpedition --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wShakespearesTheatre 🔗

gen.original.wShakespearesTheatre --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wLeonardosWorkshop 🔗

gen.original.wLeonardosWorkshop --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wJSBachsCathedral 🔗

gen.original.wJSBachsCathedral --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wIsaacNewtonsCollege 🔗

gen.original.wIsaacNewtonsCollege --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wAdamSmithsTradingCo 🔗

gen.original.wAdamSmithsTradingCo --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wDarwinsVoyage 🔗

gen.original.wDarwinsVoyage --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wStatueofLiberty 🔗

gen.original.wStatueofLiberty --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wEiffelTower 🔗

gen.original.wEiffelTower --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wWomensSuffrage 🔗

gen.original.wWomensSuffrage --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wHooverDam 🔗

gen.original.wHooverDam --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wManhattanProject 🔗

gen.original.wManhattanProject --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wUnitedNations 🔗

gen.original.wUnitedNations --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wApolloProgram 🔗

gen.original.wApolloProgram --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wSETIProgram 🔗

gen.original.wSETIProgram --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

wCureforCancer 🔗

gen.original.wCureforCancer --> wonderObject

A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference

Base Terrain 🔗

bDesert 🔗

gen.original.bDesert --> baseTerrainObject

Drt

bPlains 🔗

gen.original.bPlains --> baseTerrainObject

Pln

bGrassland 🔗

gen.original.bGrassland --> baseTerrainObject

Grs

bForest 🔗

gen.original.bForest --> baseTerrainObject

For

bHills 🔗

gen.original.bHills --> baseTerrainObject

Hil

bMountains 🔗

gen.original.bMountains --> baseTerrainObject

Mou

bTundra 🔗

gen.original.bTundra --> baseTerrainObject

Tun

bGlacier 🔗

gen.original.bGlacier --> baseTerrainObject

Gla

bSwamp 🔗

gen.original.bSwamp --> baseTerrainObject

Swa

bJungle 🔗

gen.original.bJungle --> baseTerrainObject

Jun

bOcean 🔗

gen.original.bOcean --> baseTerrainObject

Oce

Terrain 🔗

tDesert 🔗

gen.original.tDesert --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tOasis 🔗

gen.original.tOasis --> terrainObject

Fish Resource

tDesertOil 🔗

gen.original.tDesertOil --> terrainObject

Whale Resource

tPlains 🔗

gen.original.tPlains --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tBuffalo 🔗

gen.original.tBuffalo --> terrainObject

Fish Resource

tWheat 🔗

gen.original.tWheat --> terrainObject

Whale Resource

tGrassland 🔗

gen.original.tGrassland --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tForest 🔗

gen.original.tForest --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tPheasant 🔗

gen.original.tPheasant --> terrainObject

Fish Resource

tSilk 🔗

gen.original.tSilk --> terrainObject

Whale Resource

tHills 🔗

gen.original.tHills --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tCoal 🔗

gen.original.tCoal --> terrainObject

Fish Resource

tWine 🔗

gen.original.tWine --> terrainObject

Whale Resource

tMountains 🔗

gen.original.tMountains --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tGold 🔗

gen.original.tGold --> terrainObject

Fish Resource

tIron 🔗

gen.original.tIron --> terrainObject

Whale Resource

tTundra 🔗

gen.original.tTundra --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tGame 🔗

gen.original.tGame --> terrainObject

Fish Resource

tFurs 🔗

gen.original.tFurs --> terrainObject

Whale Resource

tGlacier 🔗

gen.original.tGlacier --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tIvory 🔗

gen.original.tIvory --> terrainObject

Fish Resource

tGlacierOil 🔗

gen.original.tGlacierOil --> terrainObject

Whale Resource

tSwamp 🔗

gen.original.tSwamp --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tPeat 🔗

gen.original.tPeat --> terrainObject

Fish Resource

tSpice 🔗

gen.original.tSpice --> terrainObject

Whale Resource

tJungle 🔗

gen.original.tJungle --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tGems 🔗

gen.original.tGems --> terrainObject

Fish Resource

tFruit 🔗

gen.original.tFruit --> terrainObject

Whale Resource

tOcean 🔗

gen.original.tOcean --> terrainObject

A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference

tFish 🔗

gen.original.tFish --> terrainObject

Fish Resource

tWhales 🔗

gen.original.tWhales --> terrainObject

Whale Resource