Contents
- Advances
- aAdvancedFlight
- aAlphabet
- aAmphibiousWarfare
- aAstronomy
- aAtomicTheory
- aAutomobile
- aBanking
- aBridgeBuilding
- aBronzeWorking
- aCeremonialBurial
- aChemistry
- aChivalry
- aCodeofLaws
- aCodeOfLaws
- aCombinedArms
- aCombustion
- aCommunism
- aComputers
- aConscription
- aConstruction
- aCorporation
- aCurrency
- aDemocracy
- aEconomics
- aElectricity
- aElectronics
- aEngineering
- aEnvironmentalism
- aEspionage
- aExplosives
- aFeudalism
- aFlight
- aFundamentalism
- aFusionPower
- aGeneticEngineering
- aGuerrillaWarfare
- aGunpowder
- aHorsebackRiding
- aIndustrialization
- aInvention
- aIronWorking
- aLaborUnion
- aLaser
- aLeadership
- aLiteracy
- aMachineTools
- aMagnetism
- aMapMaking
- aMasonry
- aMassProduction
- aMathematics
- aMedicine
- aMetallurgy
- aMiniaturization
- aMobileWarfare
- aMonarchy
- aMonotheism
- aMysticism
- aNavigation
- aNuclearFission
- aNuclearPower
- aPhilosophy
- aPhysics
- aPlastics
- aPlumbing
- aPolytheism
- aPottery
- aRadio
- aRailroad
- aRecycling
- aRefining
- aRefrigeration
- aRepublic
- aRobotics
- aRocketry
- aSanitation
- aSeafaring
- aSpaceFlight
- aStealth
- aSteamEngine
- aSteel
- aSuperconductor
- aTactics
- aTheology
- aTheoryofGravity
- aTheoryOfGravity
- aTrade
- aUniversity
- aWarriorCode
- aWheel
- aWriting
- aFutureTechnology
- aUserDefTechA
- aUserDefTechB
- aUserDefTechC
- aExtraAdvance1
- aExtraAdvance2
- aExtraAdvance3
- aExtraAdvance4
- aExtraAdvance5
- aExtraAdvance6
- aExtraAdvance7
- Improvements
- iNothing
- iPalace
- iBarracks
- iGranary
- iTemple
- iMarketPlace
- iLibrary
- iCourthouse
- iCityWalls
- iAqueduct
- iBank
- iCathedral
- iUniversity
- iMassTransit
- iColosseum
- iFactory
- iManufacturingPlant
- iSDIDefense
- iRecyclingCenter
- iPowerPlant
- iHydroPlant
- iNuclearPlant
- iStockExchange
- iSewerSystem
- iSupermarket
- iSuperhighways
- iResearchLab
- iSAMMissileBattery
- iCoastalFortress
- iSolarPlant
- iHarbor
- iOffshorePlatform
- iAirport
- iPoliceStation
- iPortFacility
- iTransporter
- iSSStructural
- iSSComponent
- iSSModule
- iCapitalization
- Unit Types
- uSettlers
- uEngineers
- uWarriors
- uPhalanx
- uArchers
- uLegion
- uPikemen
- uMusketeers
- uFanatics
- uPartisans
- uAlpineTroops
- uRiflemen
- uMarines
- uParatroopers
- uMechInf
- uHorsemen
- uChariot
- uElephant
- uCrusaders
- uKnights
- uDragoons
- uCavalry
- uArmor
- uCatapult
- uCannon
- uArtillery
- uHowitzer
- uFighter
- uBomber
- uHelicopter
- uStlthFtr
- uStlthBmbr
- uTrireme
- uCaravel
- uGalleon
- uFrigate
- uIronclad
- uDestroyer
- uCruiser
- uAEGISCruiser
- uBattleship
- uSubmarine
- uCarrier
- uTransport
- uCruiseMsl
- uNuclearMsl
- uDiplomat
- uSpy
- uCaravan
- uFreight
- uExplorer
- uExtraLand
- uExtraShip
- uExtraAir
- Wonders
- wPyramids
- wHangingGardens
- wColossus
- wLighthouse
- wGreatLibrary
- wOracle
- wGreatWall
- wSunTzusWarAcademy
- wKingRichardsCrusade
- wMarcoPolosEmbassy
- wMichelangelosChapel
- wCopernicusObservatory
- wMagellansExpedition
- wShakespearesTheatre
- wLeonardosWorkshop
- wJSBachsCathedral
- wIsaacNewtonsCollege
- wAdamSmithsTradingCo
- wDarwinsVoyage
- wStatueofLiberty
- wEiffelTower
- wWomensSuffrage
- wHooverDam
- wManhattanProject
- wUnitedNations
- wApolloProgram
- wSETIProgram
- wCureforCancer
- Base Terrain
- Terrain
gen.original 🔗
The gen.original table provides a way to refer to game objects using the names that they have in the original game. This is important, since many game mechanics depend on the specific id number of the object in question, and code is much more readable if it uses names instead of numbers.
Reference: Test of Time Advance Slot Properties Credits:
- CyberChrist who contributed many clarifications.
- Harlan Thompson and Leon Marrick upon whose ground breaking research this tip is founded.
- Cam Hills who assisted in the page design.
Advances 🔗
aAdvancedFlight 🔗
gen.original.aAdvancedFlight --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aAlphabet 🔗
gen.original.aAlphabet --> techObject
Doubles the literacy demographics. This is cumulative with the effects of Writing, University, and Literacy.
aAmphibiousWarfare 🔗
gen.original.aAmphibiousWarfare --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aAstronomy 🔗
gen.original.aAstronomy --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aAtomicTheory 🔗
gen.original.aAtomicTheory --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aAutomobile 🔗
gen.original.aAutomobile --> techObject
Increases population based pollution. Automobile works with Electronics to change city pictures to the modern style (6th row in the cities.bmp file).
Automobile works with Electronics to change the look of people to the modern style (4th row in the people.bmp file).
aBanking 🔗
gen.original.aBanking --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aBridgeBuilding 🔗
gen.original.aBridgeBuilding --> techObject
Allows settlers units to construct roads (and railroads) in river squares.
aBronzeWorking 🔗
gen.original.aBronzeWorking --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aCeremonialBurial 🔗
gen.original.aCeremonialBurial --> techObject
Ceremonial Burial allows temples to make one additional person content. See also Mysticism.
aChemistry 🔗
gen.original.aChemistry --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aChivalry 🔗
gen.original.aChivalry --> techObject
Changes the types of Barbarians produced by Goody Huts. Changes the types of sea-based random Barbarians units produced.
aCodeofLaws 🔗
gen.original.aCodeofLaws --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aCodeOfLaws 🔗
gen.original.aCodeOfLaws --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aCombinedArms 🔗
gen.original.aCombinedArms --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aCombustion 🔗
gen.original.aCombustion --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aCommunism 🔗
gen.original.aCommunism --> techObject
Allows the government type of the same name. The discovery of Communism reduces the effect of Cathedrals by one.
Cities produce more partisans.
aComputers 🔗
gen.original.aComputers --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aConscription 🔗
gen.original.aConscription --> techObject
Changes the types of Barbarians produced by Goody Huts.
aConstruction 🔗
gen.original.aConstruction --> techObject
Construction allows settler units to build Fortresses.
aCorporation 🔗
gen.original.aCorporation --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aCurrency 🔗
gen.original.aCurrency --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aDemocracy 🔗
gen.original.aDemocracy --> techObject
Allows the government type of the same name. Courthouses make one content citizen happy if the nation is operating under Democracy. However, the Democracy advance is not required for this effect to take place.
aEconomics 🔗
gen.original.aEconomics --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aElectricity 🔗
gen.original.aElectricity --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aElectronics 🔗
gen.original.aElectronics --> techObject
After the discovery of Electronics an additional citizen in each city is made content by coliseums. Electronics works with Automobile to change city pictures to the modern style (6th row in the cities.bmp file).
Electronics works with Automobile to change the look of people to the modern style (4th row in the people.bmp file).
aEngineering 🔗
gen.original.aEngineering --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aEnvironmentalism 🔗
gen.original.aEnvironmentalism --> techObject
Decreases population based pollution.
aEspionage 🔗
gen.original.aEspionage --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aExplosives 🔗
gen.original.aExplosives --> techObject
Contrary to popular belief, Explosives does NOT inherently allow transformation orders or display the “New Order: Transform” message. The ability to transform is inherent to unit in the Engineer slot of the RULES.TXT file. When this unit first becomes available the message will be displayed.
aFeudalism 🔗
gen.original.aFeudalism --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aFlight 🔗
gen.original.aFlight --> techObject
Reduces by one third the amount of gold and science produced by caravan delivery. This affect is cumulative with all other modifiers.
aFundamentalism 🔗
gen.original.aFundamentalism --> techObject
Allows the government type of the same name. The Fundamentalism advance does NOT inherently allow Fanatics to be build. Only nations operating under the Fundamentalism government can build the Fanatics unit once the advance making the Fanatics available has been discovered.
Upon changing government type from Fundamentalism to any other type all cities producing Fanatics will switch to producing the unit in the Riflemen slot whether or not the nation has the prerequisite advance to build this unit.
aFusionPower 🔗
gen.original.aFusionPower --> techObject
Eliminates the threat of Nuclear Power Plant meltdown. Adds 25% to spaceship mass/thrust paradigm.
aGeneticEngineering 🔗
gen.original.aGeneticEngineering --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aGuerrillaWarfare 🔗
gen.original.aGuerrillaWarfare --> techObject
Captured cities produce partisan defenders. Changes the types of Barbarians units produced by Goody Huts.
Changes the types of land-based random Barbarians units produced.
aGunpowder 🔗
gen.original.aGunpowder --> techObject
Makes obsolete all defensive role units with a defence strength less than that of the unit in the musketeer slot of the RULES.TXT. Sells all Barracks when discovered.
Increases Barracks maintenance cost by one (cumulative with Mobile Warfare).
Changes the types of Barbarians produced by Goody Huts.
Changes the types of land-based random Barbarians units produced.
aHorsebackRiding 🔗
gen.original.aHorsebackRiding --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aIndustrialization 🔗
gen.original.aIndustrialization --> techObject
Changes city picture to industrial (5th row in cities.bmp) in any non-fantasy game. Changes the look of people to industrial (3th row in people.bmp).
Changes the types of land-based random Barbarians units produced.
Increases population based pollution.
Upon discovery the Industrialization advance oil appears as a supplied trade commodity in most cities.
aInvention 🔗
gen.original.aInvention --> techObject
Reduces by 50% the amount of gold and science produced by caravan delivery. This modifier is NOT cumulative with Navigation or the Turn 200 effect, but is cumulative with the reductions of Railroad and Flight. Free advances can no longer be gained from goody huts.
Invention works with Philosophy to change the citizen look to the Renaissance style (2nd row in the people.bmp file).
'’Non-Fan’’: Invention changes city pictures to the Renaissance style (7th row in cities.bmp file).
aIronWorking 🔗
gen.original.aIronWorking --> techObject
Changes the types of Barbarians produced by Goody Huts. Changes the types of sea-based random Barbarians units produced.
aLaborUnion 🔗
gen.original.aLaborUnion --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aLaser 🔗
gen.original.aLaser --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aLeadership 🔗
gen.original.aLeadership --> techObject
Changes the types of Barbarians produced by Goody Huts.
aLiteracy 🔗
gen.original.aLiteracy --> techObject
Doubles literacy demographics. This is cumulative with the effects of Alphabet, Writing, and University.
aMachineTools 🔗
gen.original.aMachineTools --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aMagnetism 🔗
gen.original.aMagnetism --> techObject
Changes the vessel type of sea-based random Barbarians.
aMapMaking 🔗
gen.original.aMapMaking --> techObject
Allows civilizations to exchange maps.
aMasonry 🔗
gen.original.aMasonry --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aMassProduction 🔗
gen.original.aMassProduction --> techObject
Increases population based pollution.
aMathematics 🔗
gen.original.aMathematics --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aMedicine 🔗
gen.original.aMedicine --> techObject
Decreases your people’s disease percentage by half.
aMetallurgy 🔗
gen.original.aMetallurgy --> techObject
Changes the types of Barbarians produced by Goody Huts.
aMiniaturization 🔗
gen.original.aMiniaturization --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aMobileWarfare 🔗
gen.original.aMobileWarfare --> techObject
Sells all barracks and increases barracks maintenance cost by one. Changes the types of land-based random Barbarians units produced. Ends piracy. Barbarians no longer appear by sea.
aMonarchy 🔗
gen.original.aMonarchy --> techObject
Allows the government type of the same name.
aMonotheism 🔗
gen.original.aMonotheism --> techObject
Monotheism allows Cathedrals to make three people content. Note that Cathedrals do not function without the discovery of Monotheism or Theology and Mysticism. Changes the types of Barbarians produced by Goody Huts.
aMysticism 🔗
gen.original.aMysticism --> techObject
Mysticism allows temples to make one additional person content. See also Ceremonial Burial.
aNavigation 🔗
gen.original.aNavigation --> techObject
Reduces by 50% the amount of gold and science produced by caravan delivery. This modifier is NOT cumulative with Invention or the Turn 200 effect, but is cumulative with the reductions of Railroad and Flight. Navigation reduces the chances of triremes floundering.
Changes the vessel type of sea-based random Barbarians.
aNuclearFission 🔗
gen.original.aNuclearFission --> techObject
Upon discovery the Nuclear Fission advance uranium appears as a demanded trade commodity in most cities. Uranium begins appearing as a supplied trade commodity in new founded cities.
aNuclearPower 🔗
gen.original.aNuclearPower --> techObject
Nuclear Power increases the movement allowance of ships by one.
aPhilosophy 🔗
gen.original.aPhilosophy --> techObject
The civilization that first discovers Philosophy gains a free advance. Invention works with Philosophy to change the look of people to the Renaissance style (2nd row in the people.bmp file).
aPhysics 🔗
gen.original.aPhysics --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aPlastics 🔗
gen.original.aPlastics --> techObject
Increases population based pollution.
aPlumbing 🔗
gen.original.aPlumbing --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aPolytheism 🔗
gen.original.aPolytheism --> techObject
Changes the types of Barbarians produced by Goody Huts.
aPottery 🔗
gen.original.aPottery --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aRadio 🔗
gen.original.aRadio --> techObject
Radio allows settlers and engineers to construct air bases. Makes the Airlift command appear in the Orders menu. You can conduct airlifts without the Radio advance.
The message about Airlifts and Airstrips will be displayed whenever Airports become available and NOT when Radio is invented.
aRailroad 🔗
gen.original.aRailroad --> techObject
Reduces by one third the amount of gold and science produced by caravan delivery. This affect is cumulative with all other modifiers.
Railroad allows settlers and engineers to build railroads.
All city squares are automatically upgraded to railroad.
aRecycling 🔗
gen.original.aRecycling --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aRefining 🔗
gen.original.aRefining --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aRefrigeration 🔗
gen.original.aRefrigeration --> techObject
Allows settlers and engineers to double-irrigate lands. All city squares are automatically upgraded to farmland (double-irrigation) when Refrigeration is discovered.
The benefits of double-irrigation, 50% food production bonus, will only be realized once the city has built the Supermarket improvement. Interestingly, the Refrigeration advance is not needed for this to take effect.
aRepublic 🔗
gen.original.aRepublic --> techObject
Allows the government type of the same name.
aRobotics 🔗
gen.original.aRobotics --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aRocketry 🔗
gen.original.aRocketry --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aSanitation 🔗
gen.original.aSanitation --> techObject
Decreases population based pollution.
aSeafaring 🔗
gen.original.aSeafaring --> techObject
Seafaring reduces the chances of triremes floundering.
aSpaceFlight 🔗
gen.original.aSpaceFlight --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aStealth 🔗
gen.original.aStealth --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aSteamEngine 🔗
gen.original.aSteamEngine --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aSteel 🔗
gen.original.aSteel --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aSuperconductor 🔗
gen.original.aSuperconductor --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aTactics 🔗
gen.original.aTactics --> techObject
Changes the types of sea-based random Barbarians units produced.
aTheology 🔗
gen.original.aTheology --> techObject
Theology improves the effectiveness of Cathedrals by one.
aTheoryofGravity 🔗
gen.original.aTheoryofGravity --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aTheoryOfGravity 🔗
gen.original.aTheoryOfGravity --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aTrade 🔗
gen.original.aTrade --> techObject
Enables the display of demanded trade goods of foreign cities.
aUniversity 🔗
gen.original.aUniversity --> techObject
Doubles literacy demographics. This is cumulative with the effects of Alphabet, Writing, and Literacy.
aWarriorCode 🔗
gen.original.aWarriorCode --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aWheel 🔗
gen.original.aWheel --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aWriting 🔗
gen.original.aWriting --> techObject
Doubles the literacy demographics. This is cumulative with the effects of Alphabet, University, and Literacy.
aFutureTechnology 🔗
gen.original.aFutureTechnology --> techObject
Reoccurring technology. Increases game score by five points.
aUserDefTechA 🔗
gen.original.aUserDefTechA --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aUserDefTechB 🔗
gen.original.aUserDefTechB --> techObject
'’Fantasy’’: Changes city picture to Modern (6th row in cities.bmp).
aUserDefTechC 🔗
gen.original.aUserDefTechC --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aExtraAdvance1 🔗
gen.original.aExtraAdvance1 --> techObject
'’Fantasy’’: Changes city picture to Industrial (5th row in cities.bmp).
aExtraAdvance2 🔗
gen.original.aExtraAdvance2 --> techObject
'’Fantasy’’: Changes city picture to Alternate Modern (7th row in cities.bmp).
aExtraAdvance3 🔗
gen.original.aExtraAdvance3 --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aExtraAdvance4 🔗
gen.original.aExtraAdvance4 --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aExtraAdvance5 🔗
gen.original.aExtraAdvance5 --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aExtraAdvance6 🔗
gen.original.aExtraAdvance6 --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
aExtraAdvance7 🔗
gen.original.aExtraAdvance7 --> techObject
A technology object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a technology entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
Improvements 🔗
iNothing 🔗
gen.original.iNothing --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iPalace 🔗
gen.original.iPalace --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iBarracks 🔗
gen.original.iBarracks --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iGranary 🔗
gen.original.iGranary --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iTemple 🔗
gen.original.iTemple --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iMarketPlace 🔗
gen.original.iMarketPlace --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iLibrary 🔗
gen.original.iLibrary --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iCourthouse 🔗
gen.original.iCourthouse --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iCityWalls 🔗
gen.original.iCityWalls --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iAqueduct 🔗
gen.original.iAqueduct --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iBank 🔗
gen.original.iBank --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iCathedral 🔗
gen.original.iCathedral --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iUniversity 🔗
gen.original.iUniversity --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iMassTransit 🔗
gen.original.iMassTransit --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iColosseum 🔗
gen.original.iColosseum --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iFactory 🔗
gen.original.iFactory --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iManufacturingPlant 🔗
gen.original.iManufacturingPlant --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSDIDefense 🔗
gen.original.iSDIDefense --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iRecyclingCenter 🔗
gen.original.iRecyclingCenter --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iPowerPlant 🔗
gen.original.iPowerPlant --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iHydroPlant 🔗
gen.original.iHydroPlant --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iNuclearPlant 🔗
gen.original.iNuclearPlant --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iStockExchange 🔗
gen.original.iStockExchange --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSewerSystem 🔗
gen.original.iSewerSystem --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSupermarket 🔗
gen.original.iSupermarket --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSuperhighways 🔗
gen.original.iSuperhighways --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iResearchLab 🔗
gen.original.iResearchLab --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSAMMissileBattery 🔗
gen.original.iSAMMissileBattery --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iCoastalFortress 🔗
gen.original.iCoastalFortress --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSolarPlant 🔗
gen.original.iSolarPlant --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iHarbor 🔗
gen.original.iHarbor --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iOffshorePlatform 🔗
gen.original.iOffshorePlatform --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iAirport 🔗
gen.original.iAirport --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iPoliceStation 🔗
gen.original.iPoliceStation --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iPortFacility 🔗
gen.original.iPortFacility --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iTransporter 🔗
gen.original.iTransporter --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSSStructural 🔗
gen.original.iSSStructural --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSSComponent 🔗
gen.original.iSSComponent --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iSSModule 🔗
gen.original.iSSModule --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
iCapitalization 🔗
gen.original.iCapitalization --> improvementObject
An improvement object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents an improvement entry in the rules.txt, and provides a means of interacting with it. Lua Function Reference
Unit Types 🔗
uSettlers 🔗
gen.original.uSettlers --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uEngineers 🔗
gen.original.uEngineers --> unitTypeObject
Engineers
uWarriors 🔗
gen.original.uWarriors --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uPhalanx 🔗
gen.original.uPhalanx --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uArchers 🔗
gen.original.uArchers --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uLegion 🔗
gen.original.uLegion --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uPikemen 🔗
gen.original.uPikemen --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uMusketeers 🔗
gen.original.uMusketeers --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uFanatics 🔗
gen.original.uFanatics --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uPartisans 🔗
gen.original.uPartisans --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uAlpineTroops 🔗
gen.original.uAlpineTroops --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uRiflemen 🔗
gen.original.uRiflemen --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uMarines 🔗
gen.original.uMarines --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uParatroopers 🔗
gen.original.uParatroopers --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uMechInf 🔗
gen.original.uMechInf --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uHorsemen 🔗
gen.original.uHorsemen --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uChariot 🔗
gen.original.uChariot --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uElephant 🔗
gen.original.uElephant --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uCrusaders 🔗
gen.original.uCrusaders --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uKnights 🔗
gen.original.uKnights --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uDragoons 🔗
gen.original.uDragoons --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uCavalry 🔗
gen.original.uCavalry --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uArmor 🔗
gen.original.uArmor --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uCatapult 🔗
gen.original.uCatapult --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uCannon 🔗
gen.original.uCannon --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uArtillery 🔗
gen.original.uArtillery --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uHowitzer 🔗
gen.original.uHowitzer --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uFighter 🔗
gen.original.uFighter --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uBomber 🔗
gen.original.uBomber --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uHelicopter 🔗
gen.original.uHelicopter --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uStlthFtr 🔗
gen.original.uStlthFtr --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uStlthBmbr 🔗
gen.original.uStlthBmbr --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uTrireme 🔗
gen.original.uTrireme --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uCaravel 🔗
gen.original.uCaravel --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uGalleon 🔗
gen.original.uGalleon --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uFrigate 🔗
gen.original.uFrigate --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uIronclad 🔗
gen.original.uIronclad --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uDestroyer 🔗
gen.original.uDestroyer --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uCruiser 🔗
gen.original.uCruiser --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uAEGISCruiser 🔗
gen.original.uAEGISCruiser --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uBattleship 🔗
gen.original.uBattleship --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uSubmarine 🔗
gen.original.uSubmarine --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uCarrier 🔗
gen.original.uCarrier --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uTransport 🔗
gen.original.uTransport --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uCruiseMsl 🔗
gen.original.uCruiseMsl --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uNuclearMsl 🔗
gen.original.uNuclearMsl --> unitTypeObject
Nuclear Msl
uDiplomat 🔗
gen.original.uDiplomat --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uSpy 🔗
gen.original.uSpy --> unitTypeObject
Spy
uCaravan 🔗
gen.original.uCaravan --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uFreight 🔗
gen.original.uFreight --> unitTypeObject
Freight
uExplorer 🔗
gen.original.uExplorer --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uExtraLand 🔗
gen.original.uExtraLand --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uExtraShip 🔗
gen.original.uExtraShip --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
uExtraAir 🔗
gen.original.uExtraAir --> unitTypeObject
A unit type object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a unit type entry in the rules.txt, and provides a means of interacting with it. This should not be confused with the unit object. Lua Function Reference
Wonders 🔗
wPyramids 🔗
gen.original.wPyramids --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wHangingGardens 🔗
gen.original.wHangingGardens --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wColossus 🔗
gen.original.wColossus --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wLighthouse 🔗
gen.original.wLighthouse --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wGreatLibrary 🔗
gen.original.wGreatLibrary --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wOracle 🔗
gen.original.wOracle --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wGreatWall 🔗
gen.original.wGreatWall --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wSunTzusWarAcademy 🔗
gen.original.wSunTzusWarAcademy --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wKingRichardsCrusade 🔗
gen.original.wKingRichardsCrusade --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wMarcoPolosEmbassy 🔗
gen.original.wMarcoPolosEmbassy --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wMichelangelosChapel 🔗
gen.original.wMichelangelosChapel --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wCopernicusObservatory 🔗
gen.original.wCopernicusObservatory --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wMagellansExpedition 🔗
gen.original.wMagellansExpedition --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wShakespearesTheatre 🔗
gen.original.wShakespearesTheatre --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wLeonardosWorkshop 🔗
gen.original.wLeonardosWorkshop --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wJSBachsCathedral 🔗
gen.original.wJSBachsCathedral --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wIsaacNewtonsCollege 🔗
gen.original.wIsaacNewtonsCollege --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wAdamSmithsTradingCo 🔗
gen.original.wAdamSmithsTradingCo --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wDarwinsVoyage 🔗
gen.original.wDarwinsVoyage --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wStatueofLiberty 🔗
gen.original.wStatueofLiberty --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wEiffelTower 🔗
gen.original.wEiffelTower --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wWomensSuffrage 🔗
gen.original.wWomensSuffrage --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wHooverDam 🔗
gen.original.wHooverDam --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wManhattanProject 🔗
gen.original.wManhattanProject --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wUnitedNations 🔗
gen.original.wUnitedNations --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wApolloProgram 🔗
gen.original.wApolloProgram --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wSETIProgram 🔗
gen.original.wSETIProgram --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
wCureforCancer 🔗
gen.original.wCureforCancer --> wonderObject
A wonder object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents a Wonder of the World, both its entry in the rules.txt and also its characteristics within the game. Lua Function Reference
Base Terrain 🔗
bDesert 🔗
gen.original.bDesert --> baseTerrainObject
Drt
bPlains 🔗
gen.original.bPlains --> baseTerrainObject
Pln
bGrassland 🔗
gen.original.bGrassland --> baseTerrainObject
Grs
bForest 🔗
gen.original.bForest --> baseTerrainObject
For
bHills 🔗
gen.original.bHills --> baseTerrainObject
Hil
bMountains 🔗
gen.original.bMountains --> baseTerrainObject
Mou
bTundra 🔗
gen.original.bTundra --> baseTerrainObject
Tun
bGlacier 🔗
gen.original.bGlacier --> baseTerrainObject
Gla
bSwamp 🔗
gen.original.bSwamp --> baseTerrainObject
Swa
bJungle 🔗
gen.original.bJungle --> baseTerrainObject
Jun
bOcean 🔗
gen.original.bOcean --> baseTerrainObject
Oce
Terrain 🔗
tDesert 🔗
gen.original.tDesert --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tOasis 🔗
gen.original.tOasis --> terrainObject
Fish Resource
tDesertOil 🔗
gen.original.tDesertOil --> terrainObject
Whale Resource
tPlains 🔗
gen.original.tPlains --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tBuffalo 🔗
gen.original.tBuffalo --> terrainObject
Fish Resource
tWheat 🔗
gen.original.tWheat --> terrainObject
Whale Resource
tGrassland 🔗
gen.original.tGrassland --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tForest 🔗
gen.original.tForest --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tPheasant 🔗
gen.original.tPheasant --> terrainObject
Fish Resource
tSilk 🔗
gen.original.tSilk --> terrainObject
Whale Resource
tHills 🔗
gen.original.tHills --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tCoal 🔗
gen.original.tCoal --> terrainObject
Fish Resource
tWine 🔗
gen.original.tWine --> terrainObject
Whale Resource
tMountains 🔗
gen.original.tMountains --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tGold 🔗
gen.original.tGold --> terrainObject
Fish Resource
tIron 🔗
gen.original.tIron --> terrainObject
Whale Resource
tTundra 🔗
gen.original.tTundra --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tGame 🔗
gen.original.tGame --> terrainObject
Fish Resource
tFurs 🔗
gen.original.tFurs --> terrainObject
Whale Resource
tGlacier 🔗
gen.original.tGlacier --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tIvory 🔗
gen.original.tIvory --> terrainObject
Fish Resource
tGlacierOil 🔗
gen.original.tGlacierOil --> terrainObject
Whale Resource
tSwamp 🔗
gen.original.tSwamp --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tPeat 🔗
gen.original.tPeat --> terrainObject
Fish Resource
tSpice 🔗
gen.original.tSpice --> terrainObject
Whale Resource
tJungle 🔗
gen.original.tJungle --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tGems 🔗
gen.original.tGems --> terrainObject
Fish Resource
tFruit 🔗
gen.original.tFruit --> terrainObject
Whale Resource
tOcean 🔗
gen.original.tOcean --> terrainObject
A terrain object is a data type provided by the Test of Time Patch Project Lua Interpreter. It represents the terrain characteristics which change for special resources. The ‘base terrain’ object deals with the characteristics that do not change for special resources. Lua Function Reference
tFish 🔗
gen.original.tFish --> terrainObject
Fish Resource
tWhales 🔗
gen.original.tWhales --> terrainObject
Whale Resource