The gen.constants table provides numbers which are hard coded into the
game so that you don’t need to have “magic numbers” in your code. The
table gen.c
is a copy of this table, for a slightly more compact
reference.
gen.constants 🔗
{
maxTribes: integer = 8,
maxTribeID: integer = 7,
maxUnitTypes: integer = 189,
maxUnitTypeID: integer = 188,
domainLand: integer = 0,
domainAir: integer = 1,
domainSea: integer = 2,
maxMoveSpent: integer = 255,
maxImprovements: integer = 40,
maxImprovementID: integer = 39,
maxWonders: integer = 28,
maxWonderID: integer = 27,
maxBaseTerrains: integer = 64,
maxBaseTerrainID: integer = 63,
maxBaseTerrainPerMap: integer = 16,
maxBaseTerrainType: integer = 15,
maxTerrains: integer = 192,
maxTerrainID: integer = 191,
maxMaps: integer = 4,
maxMapID: integer = 3,
maxTechID: integer = 252,
maxTechGroups: integer = 8,
maxTechGroupID: integer = 7,
techGroupCanOwnCanResearch: integer = 0,
techGroupCanOwnCannotResearch: integer = 1,
techGroupCannotOwnCannotResearch: integer = 2,
roleAttack: integer = 0,
roleDefend: integer = 1,
roleNavalSuperiority: integer = 2,
roleAirSuperiority: integer = 3,
roleSeaTransport: integer = 4,
roleSettle: integer = 5,
roleDiplomacy: integer = 6,
roleTrade: integer = 7,
epochAncient: integer = 0,
epochRenaissance: integer = 1,
epochIndustrialRevolution: integer = 2,
epochModern: integer = 3,
categoryMilitary: integer = 0,
categoryEconomic: integer = 1,
categorySocial: integer = 2,
categoryAcademic: integer = 3,
categoryApplied: integer = 4,
govtAnarchy: integer = 0,
govtDespotism: integer = 1,
govtMonarchy: integer = 2,
govtCommunism: integer = 3,
govtFundamentalism: integer = 4,
govtRepublic: integer = 5,
govtDemocracy: integer = 6,
resourceNone: integer = 0,
resourceFish: integer = 1,
resourceWhale: integer = 2,
grasslandType: integer = 2,
leaderAggressive: integer = 1,
leaderRational: integer = -1,
leaderExpansionist: integer = 1,
leaderPerfectionist: integer = -1,
leaderCivilized: integer = 1,
leaderMilitaristic: integer = -1,
leaderNeutral: integer = 0,
cityStyleBronzeAge: integer = 0,
cityStyleClassical: integer = 1,
cityStyleFarEast: integer = 2,
cityStyleMedieval: integer = 3,
oceanBaseTerrainType: integer = 10,
}
constants 🔗
gen.constants --> table